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Super Smash Bros. Brawl (Wii) | 
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| From: Nintendo Category: Video Games
List Price: £34.99 Buy New: £27.98 You Save: £7.01 (20%)
New (34) Used (12) from £24.00
Rating: 50 reviews Sales Rank: 23
Platform: Nintendo Wii Genre: fighting-action-games ESRB: Teen Media: Video Game Autographed: No Memorabilia: No Batteries Included: No Age: 11 - 18 years Shipping Weight (lbs): 3 Dimensions (in): 7.5 x 5.3 x 0.6
MPN: WI-RVLPRSBE UPC: 045496901103 EAN: 0045496900397 ASIN: B000FQ9R4E
Release Date: June 27, 2008 Availability: Usually dispatched within 24 hours
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| Editorial Reviews:
Amazon.co.uk The third instalment in Nintendo's popular Super Smash Bros. fighter franchise debuts on the Wii in Super Smash Bros. Brawl. Loaded with all the characters and features players have loved from the two previous versions, plus much more, it is a worthy addition to the series and yet another must-have title for the Nintendo Wii.
The Brawl comes to your Wii |

Brawl with old friends . | 
Or new ones like Pit from "Kid Icarus." . | 
The Smash Ball is the key to success. . | 
Battle to your hearts content. . | Characters: More Than Just Mario and Friends The lifeblood of the Super Smash Bros. series has always been the depth of the character line-up that each instalment has been able to bring and Brawl not only keeps with tradition, but does it one better. Just as in Super Smash Bros. and Super Smash Bros Melee, players can expect to pit their favourite Nintendo characters against each other in head-to-head and multiplayer battles, but instead of insisting on characters exclusively from the Nintendo universe, Brawl adds variety in the form of superstars Sonic the Hedgehog and Solid Snake from Konami's Metal Gear franchise. This is a first-time addition and one that will delight veteran players and newbies alike. But these two characters are only a sampling of the new additions to the game's line-up. The other ten come from classic Nintendo titles and bring the complete line-up of playable characters to a whopping 25. See the full list on combatants below:New Comers: Pit from the Kid Icarus series, Wario, Zero Suit Samus, Ike from the Fire Emblem series, Meta Knight and King Dedede from the Kirby series, Pokemon Trainer, Diddy Kong, Lucas from the Earthbound/Mother series, Pikimin and Olimar from the Pikmin series and of course Sonic and Solid Snake.Returning Veteran Fighters: Mario, Link, Kirby, Pikachu, Fox McCloud, Samus, Zelda/Sheik, Bowser, Donkey Kong, Yoshi, Princess Peach and Ice Climbers from the NES title Ice Climber.The Rules of the Brawl As in previous releases in the series, Brawl places players within a different, but easy to use fighting system. Players choose a character, select one of the numerous stages--which are levels based in the game worlds represented in Super Smash Bros.-- and try to knock their opponents off the screen using a range of standard techniques and combos as well as a variety of special attacks and `Smash Moves' specific to their chosen character. A Smash Move can only be performed after securing a `Smash Ball.' These precious items, marked with the Smash Bros. logo, fall randomly and can be used by either player, but they must be cracked open before they can be used. To keep things interesting they can also can be stolen if not used right away, so when a player sees one it must be grabbed quickly and cracked to avoid an unfortunate turn of events.Also, keeping with the game's "E" rating and player's affection for the characters, instead of displaying health bars the game uses a percent system to indicate character status and strength. The more damage done to a character, the higher the percentage and the farther back he/she is knocked back when struck by an opponent.Many Ways to Play: Multiplayer and Single Player Options Just as in previous instalments of Super Smash Bros. there is fun to be had whether you choose to fight in multiplayer or single player mode, but Brawl again pushes the envelope even further by providing additional ways to play within these areas and the possibility of others added later. Here are just a few of the modes that you can expect to see:Multiplayer- Standard Multiplayer Brawl - A standard battle between 2-4 players.
- Special Brawl - Take down your friends in matches which you can customize with as many rules as you would like.
- Tourney - Choose the number of players and rules you want and have at it in a round-robin battle against many foes.
- Online Multiplayer - For the first time play against registered friends or randomly selected opponents from anyplace in the world via a Nintendo Wi-Fi connection.
Single Player- Training - Start on the path to Brawling like a pro as you learn to string standard moves together into combos.
- Classic - Fight your way through semi-randomly generated battles where each match features an arena or opponent from a particular game series and may feature unique battle conditions.
- Stadium: Target Smash - Practice your aim as you break ten targets within a set time limit.
- "Subspace Emissary" - The world of Smash Bros. is invaded by an entity called the Ancient Minister and his army, called "The Primid. As this villain starts turning characters into trophies to harness their power, declare a peace with your quarrelsome companions and work together to defeat the invaders in an engrossing side-scrolling adventure.
Stay in Control Because the Super Smash Bros. series has a huge following and an even larger list of characters from the Nintendo catalogue, it only makes sense that players may have a preference for a particular Nintendo controller from the era of their favourite game. Because of this the game's creators have incorporated all four of the major Nintendo controllers into the mix. Whether you prefer the Wii Remote, the Wii Remote with Nunchuck, the Wii Classic Controller or GameCube Controller it makes no difference. All four are fully compatible with all the features of Super Smash Bros. Brawl, although the handling of each is a little different. Choose the one you are most comfortable with, or explore all your options. The choice is yours.A Barrel Full of Customization Finally, created with an eye towards providing year's worth of fun, Brawl comes with extensive built-in customization possibilities. Dive into the game's seemingly endless list of game modes/mini-games, battle stages, in-game items and musical playback options to make the game your own and Brawl the way you want to.
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| Customer Reviews: Read 10 more reviews...
Grab and Smash July 11, 2008 Spuddy Spud (The Spuddery) 11 out of 12 found this review helpful
You've got to hand it to Nintendo when it comes to taking an old game format (some would say `tired' while others would say `classic') and turning it into something new and wonderful. They did it with the racing game (Mario Kart), the platform game (Super Mario Galaxy), and now they've done it with the fighting game with SSBB. It seems that Nintendo follow a few simple rules when developing games: simple on paper that is, but not implemented by every game developer by any means. Their rules appear to be (1) keep it simple, (2) keep it varied, (3) keep `em coming back, and (4) make it beautiful. First off, this is a very simple game to describe and to play. A brawl has up to four combatants. The aim is to knock them off the screen, and avoid being knocked off the screen yourself. With every hit, your damage goes up. The higher your damage, the easier it becomes for your opponents to knock you perilously off the screen. If you've been knocked off the screen, you lose a point, and the player who KO'd you gains a point. Repeat until the time is up. Game over. Dead easy, right? Well yes, but this makes for some very subtle strategic play. For example, just because you are the fighter that inflicts the most damage on another doesn't count for anything: only KOing an opponent gains you points. That means that another fighter can wear down an opponent, and you nip in at the last moment to deliver the killer strike and get the points! This makes for very competitive and vigilant play, where you keep your eye on everyone's damage and all end up picking on the same guy, or beating away anyone else who tries to get to your quarry. The controls are also very simple. There are twelve attack types: four basics corresponding to the four compass points of the joystick, four special attacks, and four smash attacks. There are no block manoeuvres to remember, just a single block and dodge function that puts a shield around you or allows you to roll out of the way. This has a limited lifespan and is depleted by damage. All moves are accessed very simply with single button presses or joystick manoeuvres on the Game Cube controller at least: other control methods are less satisfactory. All the moves are modified by your position on the screen, such as moving or standing still, in the air or on the ground, facing towards or away from an opponent. Fortunately the controls are always the same. This is not a game where you have to remember great lists of button combos for different characters. The strategy in using the different attack types is in deciding whether you want a quick attack that causes little damage, or one of the super or smash moves that takes a little longer, and is therefore easier to dodge, but inflicts more damage. Despite the simple gameplay, SSBB is incredibly varied. You already know that there are umpteen characters that you can play as, and almost as many stages that you can play on. The characters have various strengths and weaknesses in terms of their power, manoeuvrability, speed, handling, and their ability to recover from being smashed off-screen. The stages too vary in their size, shape, number of platforms and dynamics. That is, some stages are fairly simple and static, while others morph, move and change as you play, meaning that you have to change your position to avoid being transported off the screen by the stage itself. Additionally, there are dozens of usable items (power-ups and pick-ups) that can change the course of a fight. The most dangerous of these is the glowing `Smash Ball' which, when collected and used correctly, will deliver a fatal blow to every other fighter on the screen. Standard pick-ups range from the usual weapons and health bonuses, to the more unusual `assists' which place additional fighters in the game that defend you and attack your opponents. One of the most hilarious of these is the Nintendogs puppy who... no, I won't spoil it for you! There are also loads and loads of game modes. The one I've described here is `Brawl', which can be played alone or in multiplayer. But there is also `classic' mode (defeat fighters in a sequence of battles), event modes (complete a number of specific challenges), boss battles, `stadium' minigames, not to mention the Subspace Emissary adventure mode. The last one is where you unlock most of the additional content, and combines fighting with platforming, boss battles and exploration, and is great fun. If this isn't enough variety, nearly every player-selectable aspect of the game can be tweaked, such as time limits, frequency of assists and other pick-ups, CPU difficulty, etc., etc. Basically, the game is endlessly tweakable. The main things that keep you coming to SSBB are the simple but addictive fun it offers, and the vast variability of the game that stops it becoming predictable. On top of this though, the game is stuffed with unlockable content. The most useful stuff is obviously fighters and stages, but there are also trophies (3D artwork and descriptions of various characters and features of Nintendo's back catalogue), stickers (which can be stuck on Subspace Emissary fighters to improve their stats), music soundtracks, new game modes and difficulty levels, new challenges... Oh, and then there's the replays, photos... Enough! There's loads of stuff in this game, just take my word for it! Finally, Nintendo have not only made SSBB beautiful, they've made it sublime. It may be a 2D fighter at heart, but it's got beautiful 3D graphics, fantastic music and sound effects, perfect gameplay and controls, speed and ease of game selection - all the basics are covered. What it also has that most other games do not, however, is a complete infusion of humour, nostalgia and love. How many games have you got where you enjoy looking at the `extras' like videos, development artwork and the like? Not many I bet. The trophies in SSBB on the other hand are genuinely funny and interesting to look at and read. The soundtracks are a pleasure to listen to as background music when you're just mimbing around (I particularly loved listening to the Sonic music again). The characters HAVE character. Who could fail to smile at seeing Mr Game and Watch, in all his two-frame animated flatness, beeping and buzzing seven shades out of Solid Snake? Faults? Er... hmmm. Really, this is a game with no serious faults, and that can't be said for many games. I know. It'll consume your life, eat up you time and make your hands and eyes ache. They're not really proper faults though, are they? Please buy this: your Wii will love you for it. PS: not played this online, but this might be THE game to get me to take the plunge and take my Wii online.
Everything you could want in a Super Smash Bros game and more... July 12, 2008 Simon Thomas (UK) 4 out of 4 found this review helpful
I've been playing the Super Smash Bros series since its debut on the N64, and really must credit it as being one of the finest multiplayer games of all time. The Wii version brings far improved graphics, an online mode and a host of new characters made possible by their deals with Sega and Konami. I must admit I haven't yet tried the online mode (my internet is playing up a bit), but it is a welcome (perhaps overdue?) addition to the game. It's very hard to review this game on its own, as it isn't as much of revolution over its predecessors as, say Super Mario Galaxy is, and makes no effort what-so-ever to take advantage of the Wii remote's unique capabilities (a welcome break, in my opinion), but brings whole new dimensions to the game (perhaps I'm exaggerating) with new items such as 'Final Smash', which is great fun, as chaos breaks out as all the players are suddenly chasing a glowing ball which allows the obtainer to perform a move of immense destruction unique to their character (for example, Fox summons a flying tank which blasts players off the screen). Single player, though not as fun as playing with mates, has its perks too, with a storyline with some very nicely animated (and skippable!) cut-scenes and side-scrolling action remenissant to Super Mario Bros with the ability to smash anything that gets in your way off the screen, as opposed to tamely jumping on it. Summing Up: To those of you who loved the last games, buy this one. This is the first Super Smash Bros game I've ever actually owned, and it's endless fun. All the best bits from the last game are back in full-detailed texture, including moves, scenarios, and there are loads of new features. As for those of you who are unfamiliar with the series, buy this with an open mind. Your expectations are wrong, and you cannot get a real feel of the game simply from trailers and images. Play it with a few mates, and you'll see why this game is the holy grail of multiplayer mayhem. If your the type that spends every Saturday night in with pizza and Assassin's Creed, then don't expect any wonders from the single player - it's just not that kind of game. For the rest of us, a colourful near-flawless must-have to brighten up an increasingly stale collection of Wii titles.
BEST WII GAME EVER! June 28, 2008 Mrs. Patricia A. Lockwood (ENGLAND) 3 out of 3 found this review helpful
This is truly the best wii game ever and I advice, no, tell you to buy this game. I have had this game about 24 hours and have played on it about twelve. Its graphics are amazing and dare I say it, best on the wii. (If you look at pictures of films on the web and say its not, trust me, when you play it on a screen it is completely different. There is so much to do. Even though I have completed Subspace emissionary and unlocked all the characters I have still barely touched the surface of the game. After completing subspace emissionary you can replay the bosses in a separate section of the game without having to replay the entire level. There is also an online mode. Which is good, but to be honest there is nothing to drive you on, unlike on Mario kart in which you get and minus points, in which ssbb has nothing. Although Nintendo have said they will improve this. Also while you wait for people to brawl with online you can beat up a sandbag to keep you busy. This is much better than Mario kart. On top of all of this there are hundreds of trophies, music, stickers, and even old retro games to have a play on. In this review have been very negative, BRAWL IS THAT GOOD!
i love this game! July 4, 2008 Anne-Elizabeth Le Sauvage 6 out of 7 found this review helpful
when i got this i heard on the ONM forum about the laser problems and was panicked by them. but mine works so i'm happy! before brawl came out my friends and i played melee for 4, near 5 years and were addicted. now brawl..... classic - this is where i started. this mode comprises of you fighting your way through a lineup of challenges, and some (like the final challenge) are more difficult than others. this is where you will meet new characters and fight to face them. subspace emissary - a real adventure. a side-(and up and down) scrolling part to the game where you will unlock music, trophies and characters. this may be one of the best ideas EVER put into a smash bros game and is a real challenge with wonderful cut scenes and your actions decide your story. a new form of powerups and collectable items are stickers which can power up your character in this mode! Brawl - basically the vs mode for against mates in the room and cpu opponents. also a way to unlock stuff! wifi - apart from lag at times, this is the biggest reason to have the wii connected to the internet! you can have random matches from people around the world, or against friends. and if you decide you need a break, you can bet some of your coins earned in the game on spectator mode, where you place bets on who will win a match. graphics - amazing, especially with a proper component cable on an lcd! gameplay - 4 control methods ( i chose to go with gamecube controller as it is what im used to) best bits - wifi, assist trophies and the subspace. amazing stages to brawl on! my only complaint (and a minor one) - lag during wifi. there is also a snapshot mode built in to the pause menu which means any funny pics created when paused can be saved to the wii or an sd card, 2gb recommended. from the album they can be sent to other friends wii's. i already have some funny ones. my first reaction - WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOHOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!! if you have a wii, this is an essential buy, whether a casual or dedicated gamer! you will have many hours of fun and will bring you back for years to come, much like its predecessors. believe me and other gamers, this game is worth the wait! it wont leave the wii for around 6 months now!
In a word...ESSENTIAL July 27, 2008 R. Wood 3 out of 3 found this review helpful
The Super Smash Bros. series is one of those things in the whole beat `em up game genre that is truly in a league of its own. Whereas things like Street Fighter, Mortal Kombat, Virtua Fighter, Tekken and Dead or Alive all seem to concentrate on combos, technique, realism etc to garner satisfaction and repeated gaming from fighting enthusiasts, Smash Bros. instead chooses to focus on simplicity, madness and unrestrained fun, not just for one, but for up to four players. It's a decision that has always been the correct one for every Smash Bros. game, as it allows for just simple, brilliant fun that you can sink your teeth into straight away. And at long last, we have this highly anticipated Brawl for the Nintendo Wii. And it's only natural to say it straight away: this is the BEST Super Smash Bros. ever and is likely to remain so for quite a while. To start off with, the gameplay is as simplistic and fun as always. In order to beat your opponent(s), you simply smash him/her/them off the stage. You do so by increasing your opponent's damage percentage, to build it up to the point where you can send them flying. You do so with attacks that can be inflicted by a simple touch of a button and (optional) flick of the control stick. Because of all the possibilities presented by this simple method, you can pull off some really cool special moves to help you win. No fussing around with advanced button combinations, you can just get stuck in. There's also several items to assist you in victory, such as Beam Swords, Hammers, Poke Balls etc along with several newer items for this game to up the fun factor just that little bit more. But what's DIFFERENT between this and previous incarnations? LOTS. This year features the inclusion of the fantastic Final Smash attack for the characters, which is basically the equivalent of Mortal Kombat Fatalities, allowing you to pull of a super Special Move to more-or-less guarantee victory. If that's not enough, there is a whopping thirty-seven (technically speaking, as Samus and Zelda now have their respective and separate Zero Suit and Sheik guises as distinct extras), the newcomers being King Dedede, Meta Knight, Pit, Wario, R.O.B., Lucario, Lucas, Pokemon Trainer, Ike, Marth, Toon Link and of course, the awesome guest stars, Konami's own Solid Snake and Sega's iconic Sonic the Hedgehog. For single-players, there is just much depth here as there is for multi-players. As well as the Classic Mode (a timeless mode where you fight your way through all kinds of opponents to face the Master Hand at the end), this year features the arrival of the Adventure Mode, a side-scrolling platform beat `em up adventure, which boasts some really nice secrets to unlock, awesome bosses and a strong storyline known as The Subspace Emissary. Like the gameplay, the plot of The Subspace Emissary has been given the `less-is-more' approach. There's virtually no dialogue and compared to storylines from stuff like Final Fantasy or Kingdom Hearts, this can't be called beautifully convoluted or in-depth but it doesn't really need to be. Like the game itself, its simplicity is its greatest strength. It's easy to follow, each character has a strong role to play, and is given the spotlight and nice development (which is amazing given the sheer size of the cast), there're some shocking turns, a really major feel to it and absolutely astounding cut-scenes which show off the Wii's phenomenal graphic power. It's such a worthwhile experience. Speaking of the graphics, Brawl is truly a work of art. The character detail/animations are beautiful and the stages are all fantastic. The whole 2-D presentation of it works flawlessly given it uses 3-D animation for the character models and backgrounds. I can't really explain why it works, it just does. Like the whole idea of seeing Kirby fight Solid Snake. Theory says it's simply not meant to be, but practice proves otherwise. The presentation is truly awe-inspiring. And as for the sound, it's all perfect. Nintendo have composed a music score which is just staggering. You have beautiful recreations of classic themes from all the best Nintendo games (as well as very good versions of Metal Gear Solid music) here playing in the stages as well as available for listening to in the sound test option. There's also some excellent pieces of original music present (lifted directly from various Nintendo, Metal Gear and Sonic games) and classic, original orchestra pieces for Brawl itself. It makes the whole thing feel like a cinematic experience as well as a fun piece of interactive gaming. And of course, there is TONS of replay value. There's characters, stages, trophies, stickers and extras to unlock, all kinds of extra event challenges, mini-games, Nintendo Masterpieces, alternative modes to partake in, and of course, if you have a Nintendo Wi-Fi connection, you can fight opponents online to expand the whole experience even more. For 2-4 players, you can knock each other silly to your heart's content. Multiplayer has infinite value, be it in melees, tournaments, Adventure mode or special co-op events. You won't grow tired of it. So...anything wrong at all with Super Smash Bros. Brawl? Personally? NOTHING I could find. The whole experience was monstrously good fun, still is and is likely to be so for a very, very long time. I just can't find anything to nitpick about this at all. Super Smash Bros. Brawl is a masterpiece, and like all masterpieces, should be yours. This is essential for all Wii owners.
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