247onlineshopping.co.uk
 Location:  Home» Video Games » Games » Skate (Xbox 360)  
Subcategories
Games
Puzzle
Racing
Sports
Games
Puzzle
Racing
Sports
Categories
Electronics
Music
DVD
Software
Toys
Video Games
Personal Care
Home/Garden
Kitchen
Outdoor Living
Books
Harry Potter
Sports & Leisure
Jewellery & Watches
Music
Baby Store
Outdoor Living
Business Books
Xmas Store
Halo 3
Halo 3 (Xbox 360)

 
2GB SD Card
Kingston Technology 2GB SD Secure Digital Card

 
Braun Oral-B EB17-8 Refill Pack
Braun Oral-B EB17-8 Refill Pack

 

Skate (Xbox 360)

Skate (Xbox 360)

enlarge enlarge 

Other Views:
From: Electronic Arts
Category: Video Games

List Price: £24.99
Buy Used: £14.93
You Save: £10.06 (40%)



New (15) Used (4) from £14.93

Rating: 4.5 out of 5 stars 38 reviews
Sales Rank: 622

Platform: Xbox 360
Genre: sports-and-oudoors-games
Media: Video Game
Age: 11 - 18 years
Operating System: Xbox 360
Shipping Weight (lbs): 0.2
Dimensions (in): 7.4 x 5.4 x 0.5

EAN: 5030930057541
ASIN: B000RO7GBU

Release Date: September 28, 2007
Availability: Usually dispatched within 1-2 business days

Similar Items:

  • Halo 3 (Xbox 360)
  • Call of Duty 4 (Xbox 360)
  • Assassin's Creed (Xbox 360)
  • Xbox 360 Console (20 GB Hard Drive)
  • Xbox 360 Wireless Bridge (Required For Wireless Online/Live Play)

Customer Reviews:   Read 10 more reviews...

5 out of 5 stars A fantastic game for realistic thrill seekers...   September 16, 2007
HelloTosh
23 out of 23 found this review helpful

Let me start by saying Rob The Brilliant's "review" is awful. It is full of falsehoods and misunderstandings of the "Flickit" system.

First, he says you can't get off your board. Fair enough you can't, but he also says you have to do a big circle to turn around... wrong, you can do a powerslide by pulling the left stick back which stops you sharply so you can easily turn on the spot.

Second, the way you ollie (not jump) is a very good representation of what happens with someones feet on a skateboard when they ollie. They stay at the back of the board (draw the stick back) then hop up and drag their foot forward (push stick forward). The animation is smooth and timed well, unlike in THPG where the avatar is in the air before the animation for the ollie has even started. He goes on to say you need to tap X several times to get to full speed... wrong again, you HOLD it for 3 pushes.

Manuals are a work of art in "skate". The player must find the balance point for their character and hold it there. Of course landing a trick in a manual is a hard thing to do in skate! The game is grounded in reality and manuals are a hard part of skating in real life and so they should be a hard thing to get right in a game.

Grinding is one of the best parts of skate. Get it right, you land a sweet trick and rack up the points. Get it wrong, you fall on your face. Using the right stick in the air before you land on the rail changes the type of grind. For example, throw it forward and you get a nose grind, off to the side, a board slide, forward then around to the side noseslide/blunt. What this shows from RtB's review is that he spent about 5 minutes playing and all that time was trying to pull of a stupid combo resulting in a 1440 stalefish to revert nosemanual to a triple frontflip nosebone. Not going to happen in skate. Also, if you want to get off the rail at anytime, just press X, RtB.

Getting out of pipes? Push forward on left stick when going up the transition. Getting decent air? Pump the transition by crouching. Goofy graphics? Try laser eye surgery.

In other words, skate is a realistic skating game that blows any Tony Hawk game from THPS4 onwards out of the water.

Gameplay: 9/10
Graphics: 9/10
Sound: 8/10
Overall: 9/10



5 out of 5 stars rob the not so brilliant!   September 19, 2007
S. Toms
9 out of 9 found this review helpful

firstly to anybody out there that has ever been into (real world) skating, this is the game for you...no question. i have been playing the demo to death for the last few weeks and cant wait to get my hands on the full game.
after reading rob the brilliant's review i felt wound up beyond belief. so much so that i had to respond. here are my arguments against his views.
1. i have never found it a problem that you cant get of your board. simply pull back on the left stick to power slide and then pivot, simple.
2. the ollie method (or jump method as rob puts it) is spot on! popping an ollie in skate feels so much more real than the tap of a button. oh and pushing isn't a problem as three large pushes gets you up to full speed.
3. the manuals in skate are tricky to land into at first which is good because it feels so much more rewarding when you do get them down.
4. grinding & board slides are simple to pull off if you know what you want to go for before you hit the rail. even the harder grinds like smiths and feebles will soon become simple to pull off after a little practice.
5. COMBOS!!! ha ha ha! watch a skate video. the most you are going to see is trick in, grind, trick out.
6. the camera angle can be a little awkward when you first start playing but since i learnt to play the game it hasnt been a issue.

this game takes practice and it will reward you. but if you just dont like realism then stick to TH and get those 90 trick combos going.



5 out of 5 stars Lets do the timewarp again!!   October 19, 2007
D. Lloyd (U.K.)
4 out of 4 found this review helpful

I was part of the mid 80's skate resurgence in Britain, back when if you wanted to use a half pipe, you had to go to london or Warrington, when boards were 10x30 with plastic rails and small noses, and when you had to spend a fortune to get a bootleg PAL vhs of the Bones Brigade 'Animal Chin', and 'Read and Destroy' was the only thing you would ever consider reading. Great days. By the early 90's my knees were not so hot, and booze and girls and cars took the place of fakeys and ollies and footplants. Tony Hawk games never managed to capture the essence of what skating was about for me, and left me cold. When EA anounced Skate would utilise control similar in essence to Fight Night 2/3, I was curious as to how this would work, and when the reviews were positive I took a chance and splashed the cash- What a good move on my part! This game is skating. Period. Once you get the hang of the basics (tutorials + first 2 challenges should do it- around 20 mins of play), then you start to see the world through a skaters eyes- there is no longer architecture, there are transitions and vert and grinds and slides and and all sorts of gnarly opertunities for sick runs (told you i was an 80's kid ;) )
The controls work beautifuly, and the freedom of movement in the amazingly real city is incredible- this is real sandbox gaming at its finest. I cannot recommend this game enough, its so well done that it makes my old knees ache when I play ;0



5 out of 5 stars Skate (Xbox 360)   September 5, 2007
matt (Flitwick, England)
6 out of 8 found this review helpful

Ok first of, this is a game made more for real skateboarders who are after a realistic skateboarding gameplay unlike that of the Tony Hawk series.

The demo is amazing and if you have be/still are a skateboarder, or simply love skateboarding, you will think this is one of the most amazing realistic games created.

The character animation is the solid, the tricks look totally on par with how they would be done in real life, and this isn't just a button mashing game, it involves skill, and on your first play, chances are that you are completely terrible, in my opinion you won't see a sports game that actually matches the gameplay this well for a long time, the graphics are also a huge factor in this game, and you won't be busting up nollie 900 christ air backflips unlike that of the tony hawk series, the game developers set out to give skateboarders and fans of the sport a chance to actually have a game that they will enjoy and appreicate the realism of and they've achieved it, its one of the most 'perfect' games i've ever seen and overshadows tony hawk so much, you can imagine neversoft worrying that this game could mean the end of their million pound franchise.

Buy it,
matt



5 out of 5 stars Tony Hawks can Truck off   October 3, 2007
Mr. M. Sargeson (Norwich, England yeah?)
2 out of 2 found this review helpful

Like many gamers of a certain persuasion, I've been a life-long fan of the Tony Hawks' series. I bought my first Playstation just to play the first THPS (and bought a PSone when that broke, the same day that I picked up THPS 2 annoying enough) and, apart from 'Wasteland', subsequently bought every iteration of the game since then on PS2, right up to Project 8 on the 360.

Somewhere after about my fourth or fifth hour with Project 8 though, I realised that, well, I'd had enough. Familiarity breeds contempt, and despite the game's creators' claims, I still don't think the series has ever really moved on much from it's first title.

As soon as I first saw skate. though, I immediately got excited for skating games again. My only other departure from Hawks' had been Thrasher: Skate and Destroy on the PSOne, and that was an utter shambles, even though it's beleagured control system was at least trying something different.

Skate. is, quite simply, a revelation. Though it takes a while to get to grips with the control system, it's infintiely more intuitive than Tony Hawk's, the on-screen skater reacting smoothly to every gentle tweak of your thumb on the right stick; this control system is also matched with an amazing feel of weight to your board and skater.

The graphics are uniformly great and all work towards delivering an authentic sense of realism, and with the game camera ripped straight from your standard skate video POV, it's a treat to watch as well as play. A mention should also be made about the high levels of presentation involved here too. Of course you come to expect that from EA, but this feels like they've handed the reigns over to Girl or Toy Machine with the introductory HD movie leading into the game. The whole thing feels like you're re-making Spike Jonze' "Yeah Right!" DVD or some such.

The city of San Verone is pretty large and features some great skating spots, and, again as thanks much to the control system as anything else, you really feel like you're mastering a pretty deep game dynamic when you're pulling off tricks consistently on a set line.

There are no ridiculous 1080 varial hardlfips launching into a 30-metre grind (or, y'know, whatever) but it's all the better for it. This is a game to take your time over, to express yourself with, and the video and photo editing suites included in the game really emphasise this as well. They're easy to use after a little trial and error, and despite their limitations they really do offer a nice little variety of tools that you can create some cool skate videos with; I've no doubt that after a few weeks you'll start seeing some amazing user-generated content from gamers with the patience and vision to really craft something special out of it.

Problems? Well, every game has some, and while skate. does suffer a little from the occasional annoying load time, the inability to pick up your board and walk to hard to reach areas, a strange sound mix (though only with respect to the in-game music) and some underwhelming bail animations, it succeeds far more than it fails in delivering a greatly rewarding and fun skating game in opposition to the tired arcade-posturing of Tony Hawks.

Will it outsell the soon-to-be-realeased THPS:Proving Ground? Don't be silly (though the franchise has the potential to in the future). Is this a landmark game? Yes, I'd say so, unequivocally. If you like skate games, pick this up and spend a few hours in its' company, even if you do it with a view to trading it in for THPS:Proving Ground in the future...I'd be surprised if you felt that playing Hawks afterward felt like anything less than a backward step.



 

© 2005-2008 247OnlineShopping.co.uk . All rights reserved. In association with Amazon.co.uk . Help | Delivery Rates | Resources