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Space Siege (PC) | 
enlarge | From: Sega Category: Video Games
List Price: £34.99 Buy New: £13.67 You Save: £21.32 (61%)
New (12) Used (1) from £11.99
Rating: 9 reviews Sales Rank: 5181
Platform: Windows Xp Genre: role-playing-games Rating: To Be Announced Media: Video Game Operating System: Windows XP Shipping Weight (lbs): 0.3 Dimensions (in): 7.6 x 5.4 x 0.6
EAN: 5060138436572 ASIN: B000VVROMA
Release Date: August 22, 2008 Availability: Usually dispatched within 24 hours
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| Customer Reviews: Read 4 more reviews...
Better than expected... August 1, 2008 Mr. St Richardson (England) 7 out of 10 found this review helpful
Had a go with the demo, and yes it is like dungeon siege but in space. It is possible to shoot whatever you want - just hold down shift and shoot with the right mouse button too. It does run quite well on my naff system - an athlon64 3500 with a 7800gt and the upgrade paths are enough for replay value. The controls were a bit odd at first but soon got used to them and they werent a problem. So i think, in my opinion its a fun blast, not too in depth but great in small doses.
Mindless blasty fun August 20, 2008 W. Nelson (UK) 12 out of 13 found this review helpful
I liked it. There are things wrong with it but what it chooses to do is slick. The problems begin if you buy it thinking it's an RPG because it isn't. This is a shooter with RPG-lite upgrade choices. The original Dungeon Siege was a beautiful looking but eventually dull RPG that didn't know if it was Baldurs Gate or Diablo and fell uncomfortably between the two. Like it or not but Gas Powered haven't made the same mistake this time and Space Siege is definitely an action game. There's no active pause in game to issue orders, like in DS or BG, but there isn't even any of the gear-based inventory management or character classes of the awesome Diablo. There's no XP, with character points getting earned at pre-set points in the game. I can see what they've decided to do here and while I don't 100% agree with their design choices I can at least see what they were aiming for. They've tried to create an action RPG for the casual player and it almost works. The trouble is it would work so much better as a plain top down shooter which makes the claustrophobic camera angles all the more bizarre. Years after the seamless open areas of Dungeon Siege we're back crawling through small levels, with loading screens, made up primarily of tight corridors. Your viewpoint varies from over the shoulder all the way up to over the shoulder from slightly higher up. Had they pulled the camera all the way out and just put a fog of war over the unexplored areas it would make for a decent arcade shooter. The Xbox Live Arcade may even have been what inspired this game as there are a ton of shooters showing up there. They claim they haven't ruled out making a console version - perhaps that's where it will end up. Upgrade choices are fairly meaningless and I don't think there's a lot of replay value. There's going to be little fundamental difference how you play the game regardless of cybernetic enhancements taken or upgrade choices made. Here's a hint - think carefully about upgrading any of your starter firearms, bearing in mind that throughout the game you're going to get new guns on a regular basis. The starter sword on the other hand is gold right from the get go. I started out by saying I liked it but you might be hard pushed to see why after all that I've just said. Sometimes you just want to disengage your brain and blow up hordes of identical aliens (there's actually more variety in appearance, behaviour and weaknesses of the aliens, particularly as the game progresses, than some of these reviews have suggested). If you can ignore preconceptions about its supposed RPG roots and accept it as a Sci-Fi shooter with a lot of strategically placed explosive barrels then I think you'll get a blast (sorry..) out of it. It is a short game and it's an easy game but I found it to be a fun game.
disappointing August 26, 2008 W. Vandyk (London) 5 out of 5 found this review helpful
Being a fan of the "dungeon crawl" Dungeon Siege 2, I looked forward to Space Siege eagerly but upon playing it was disappointed on several fronts: 1. there's no team to build around you and balance to suit your tactics/whim. In Dungeon Siege 2 you'd have fighters, archers, wizards of different persuasions and various others all fighting together to give you an effective force against any foe, but you decided the mix and if you wanted a squad of all female necromancers then you could. Space Siege has you play one character (with robotic assistance) but doesn't allow you to really customise that character other than down a fighting or tech speciality. 2. there's no inventory to play with. Again, in Dungeon Siege 2 you'd fill half your inventory with really serious weapons and armour you couldn't use yet, hoping that one day you'd be powerful enough to wield it and cause some real damage. Space Siege doesn't even offer an inventory, let alone this kind of option. 3. no pause. Dungeon Siege 2 and Space Siege work in the same way, you click where you want to go or what you want to attack/interact with. However, in Dungeon Siege 2 you can pause the action and still interact with the characters, so whilst in the middle of a huge fight you can move your characters into better positions, take aim at the targets that really matter and plan your tactics. Space Siege doesn't have this option and it really jars when you've been used to it. 4. no big bangs. Space games usually have the advantage of really far-out, hi-tech weaponary which really makes stuff blow up. So far I haven't encountered the show stopping pyrotechnics which could so easily be included. However, don't think this game is awful, it isn't - as a point and click sci-fi shooter it's quite enjoyable and you can get lost in it easily, I just can't help but feel it could have been so much more and that this was an opportunity missed.
Monotony In Space August 19, 2008 C. Ennis (Scotland) 1 out of 2 found this review helpful
I love Dungeon Siege, LoAranna, DS2 and Broken World and IMO, DS2 dosent deserve the bad critisism it gets from the press, in fact, Im playing DS2 & BW through again ATM. So I was really excited to hear about Space Seige, so i got it in the post and installed it as I read the 5 page manual (OO.. SEGA splashes out), and its great.. oo, nice Bloom graphics, lovely silky smooth engine (C2Duo 6400, 8800GTS, 2GB DDR2), nice voice overs and an exciting movie. Ok.. so Im playing it... ok I saw that corridor last time and that one as well.. Oo look more aliens, and more.. and more corridors.. and more aliens.. how exciting look, that one glows red, like the last red one.. again ... and more.. and on.. and on.. and more, and then.... I start shouting at the PC.... Why cant I strafe and why wont the camera turn? as I get shot in the arse clicking like an idiot.. to run away as i try to find the key, which I cant re-define, so I can use my skills... and so it goes on. Its not that S.S is bad, its just that it isnt anything amazing either, its just a shooter in space. Was this really made my Chris Taylor & GPG or was it made by the Cleaners and bar staff at GPG headquaters. Its been so badly cut down. Important items, weapons and upgrades appear at story points, your Cybernetics only appear when the aliens get more vicious, theres far too many "workbenches".. places where you upgrade your weapons and armour and save point with full health restore. Theres no Squad or Party, theres no loot from drops, Just "parts" from aliens and containers, that you use at the "workbenches". Theres only 2 skill trees, combat and engineering, which are nothing special. Oops, sorry.. its got zombies.. who all look the same, walk the same and die the same. Basically, theres just no RPG choices. It is a decent action game, but i consider games such as The Witcher, NWN, DS2 to be RPGs... action, adventure.. CHOICES Dont get me wrong, S.S is not a bad game as such, its just after your 500-th corridor and 2000-th matching alien, its Sooooo monotonous and boring, it goes on and on, aboard the same ship in the same place, down the same corridor with the same aliens with no real challenges or hard choices to make, even the cybernetic or human choice makes no difference really. Im really really disappointed with S.S, I loved the feature packed DS games and was hoping that GPG were continuing to support the dying PC RPG, but it looks like either they fell asleep half-way through development, had too much pressure from SEGA to finish it, or just couldnt be bothered. WHY GPG.. WHY. Im near the end now (I think anyway, or is that just another corridor), but I think it'll be heading for my dusty top shelf or even the second hand store when Im done. IMO, its a wasted opportunity, it couldve been great. Shame really.
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